Kids Can Code
Coding was once an activity and career path only scientists and engineers could fathom, but that's quickly changing. Today's tech-savvy elementary students are ready for coding! The eight authoritative guides in this set help young readers grasp the concept of coding by focusing on some of today's most accessible software and hardware. Some volumes in this set show readers how easy it can be to code using visible blocks of information instead of actual coding language. Other volumes focus on simple written-code languages and make potentially difficult topics more accessible to young coders. Readers are introduced to essential coding terms and concepts, including graphical user interface (GUI), open source resources, and robotics. Manageable text is paired with photographs of kids using computers, and coding examples support the development of computational thinking in elementary grades.
• Can be used to introduce and support STEM-related concepts
• Supports the Next Generation Science Standards by featuring design problems that can be solved with the use of a computer, and by introducing students to simple algorithms and data sets
• High-interest topic will draw reluctant readers
• Each volume features coding activities readers can use to experiment with the topic of the book
The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.
Minecraft is a trademark of Mojang (a game development studio owned by Microsoft Technology Corporation), and its use in this book does not imply a recommendation or endorsement of this title by Mojang or Microsoft.
Raspberry Pi is a trademark of the Raspberry Pi Foundation. Use of the Raspberry Pi name in this book does not imply a recommendation or endorsement of this title by the Raspberry Pi Foundation.