Online Gaming

The Surge of Esports and Mobile Gaming

Looking Forward

In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.

Library Bound Book List: $60.93 / S&L: $45.70
eBook List: $54.93 / S&L: $41.20
Paperback Book List: $24.47 / S&L: $20.80

Reading Level: 9

Interest Level: 7-12+

Product type : Library Bound Book
ISBN : 978-1-6428-2134-5
Author : The New York Times Editorial Staff
Copyright : 2019
Language : English
Pages : 224
Trim : 6" x 9"
GRL : Z
Dewey : 794.8--dc23
Black-and-White Photographs • Detailed Table of Contents • Glossary • Index • Media Literacy Terms • Media Literacy Questions • MLA Citations

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